for character creation at DAE, we had to make work for L’Oréal Professionel by submitting our hair design to the Style and Colour Trophy.
face sculpt in zbrush
face sculpt in zbrush
final look in unreal engine
final look in unreal engine
for character creation at DAE, we had to make work for L’Oréal Professionel by submitting our hair design to the Style and Colour Trophy.
speedsculpt in zbrush to find proportions
first metahuman conversion using the metahuman creator
first use of hair curves in blender
progress of the blender hair creation
final hair creation in blender
minimal setup in unreal engine
first render setup in unreal engine
manual texture changing using photoshop
final retouches of the hair and render setup in unreal engine
final change of the textures and final render setup in unreal engine
face sculpt in zbrush
face sculpt in zbrush
final look in unreal engine
final look in unreal engine