

The vision for this project was a peaceful lake environment. There’s a spiritual element to the environment with the giant goddess statue, the altars and signs of worship scattered around.




Breakdown of the scene
Interior scene

first moodboard

first rough blockout, establish how the player traverses the level

adjust composition and leading lines

greybox

adjust composition so focal point is immediately visible

first assets going in

tileable ground materials, custom skybox, water shader

adjusting light values and assets

getting closer to the initial mood of the concept
Exterior scene

got rid of custom skybox, replaced with unreal's clouds and lighting system

initial landscape: combined real life height textures from Scotland from tangram with the landmass blueprint brushed to get this result

overdraws and greybox

separated the levels and set up levelstreaming for optimisation

filling in some of the blanks

made a landscape material that blends 3 materials based on the slope

adjusted cloud, colour grading and assets to get closed to the mood i'm going for

made water shader more readable, and have the waves affect not only the refraction but also the normal map

adding some trees

added rubble to indicate where the player can go

overdraws pt.1

overdraws pt.2

overdraws pt.3

overdraws pt.4

overhauled clouds, lighting, composition, colour grading in order to get closer to the concept

separated the post process volumes for added readability

added extra layer to vertex painting material to be able to paint in puddles

added camera blocking volumes to aid transitions and rubble and scree assets to insinuate the degradation of the environment

adjusted composition

added fog to enhance the transition between water and forest

added life to the scene: birds, movement to the ferns, moving underwater plants, warping fog cards and extra sound integration
Overhaul interior scene

initial scene

adjusted asset use and leading lines

adjusted colour grading and readability

background of interior scene

adjusted transition between water and land

added more levelblocks to interact with the game animation sample, which spiralled into adding a new way to get to the lake

player paths

added statue for worship

the scene needed a focal point, so a giant statue made sense

experiments, settled on a standing statue

finished statue